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Fiendsmith Kyrie
TCGOCG
Normal Trap · Passcode 26434972
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This turn, your LIGHT Fiend monsters cannot be destroyed by battle, also any battle damage you take becomes halved. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters you control, and/or monsters in your Spell & Trap Zones that are equipped to a "Fiendsmith" monster as an Equip Spell, as material. You can only use this effect of "Fiendsmith Kyrie" once per turn.
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TCGplayer$0.35
Cardmarket€0.21
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TCG release2025-01-23
OCG release2024-10-26
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